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When a film is due for release,
opportunities to promote the film and further the films profits begin to
present themselves. One saga that knows this better than anyone is Star Wars.
After the release of the first Star Wars film in 1977, LucasFilm realised that
due to the sheer popularity of the film and the passion that audiences across
the globe had shown for the film that there was every reason to make some of
the films stand-out characters and villains into figurines and other forms of
merchandise such as clothing. Between 1978 and 1985, toy manufacturer Kenner
was able to sell around 3,850,000,000 Star Wars toys whilst their competitor
Hasbro, between 1995 and 2011, was able to sell a humbling 5,537,000,000 toys
showing just how much of a profitable move this was for LucasFilm.
However it is
important not to overlook the profitibality of the primary form, which is the film
release itself. All in all, Star Wars: The Force Awakens has made $2.068
billion in revenue, making it one of the most profitable films of all time.
However it doesn’t end there, a few months after the film’s cinema release, it
was then relased on blu-ray and DVD.
This meant that millions of copies of the film could then be sold
worldwide after people has seen it in cinemas so that people can watch however
many times they want, when they want. This would have made Disney millions once
again as a large portion of people who had already seen the film will have been
prepared to purchase the film on blu-ray/DVD just so that they could watch it
again.
A recent example of promotion on Star
Wars’ behalf was the release of Star Wars Battlefront on the 17th
November 2015. The game was released around a month before the release of Star
Wars: The Force Awakens and this was no coincidence. The release of Star Wars:
Battlefront not only got people extremely hyped for the release of the new Star
Wars film and helped increase its public awareness, but it also massively
boosted Disney’s profits from the saga (which they bought from LucasFilm in
2012). Star Wars Battlefront went on to sell 12 million copies worldwide and
made Disney a gross profit of around $660 million despite receiving mixed
reviews from game critics and the gaming community.
Although Star Wars action figures,
clothing and video games have undoubtedly been the saga’s most popular forms of
merchandise, there are many other forms of Star Wars merchandise you can find
dotted all around stores today. Examples of these would be phone cases, board
games, mugs, bedsheets/pillow cases, laptop covers, pens and pencils and
virtually anything else in which a Star Wars logo can be slapped on. With all
merchandise sales combined, it is fair to say that the merchandise sales alone
have made LucasFilm and Disney more profit than any of the actual Star Wars
films themselves have been able to generate over the past few decades, which in
retrospect is staggering considering the sheer scale of Star Wars films
especially in the 21st century.
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